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Abandoned Pickup Truck

A rusty, abandoned pickup truck designed as a narrative prop for real-time environments.
The vehicle was modeled in Maya, sculpted in ZBrush to add damage and organic deformations (especially to the hood and doors), and textured in Substance Painter using a PBR workflow.
Lighting and rendering were done in Unreal Engine 5 with a cinematic approach.
This asset was built with optimization in mind, suitable for use in real-time scenes such as horror, post-apocalyptic, or rural storytelling.

Skills Showcased:
⇢ Low-poly modeling (Maya)
⇢ UV unwrapping and layout
⇢ Sculpting dents and deformation (ZBrush)
⇢ Texturing with multiple material layers (Substance Painter)
⇢ Lighting and rendering (Unreal Engine 5)
⇢ Wireframe and UV presentation
⇢ Fast learning and adaptability across different tools

Final Render – Unreal Engine 5
Game-ready render of the abandoned pickup truck using a neutral light rig inside UE5. Materials emphasize aging, oxidation, and dirt buildup.

Final Render – Unreal Engine 5
Game-ready render of the abandoned pickup truck using a neutral light rig inside UE5. Materials emphasize aging, oxidation, and dirt buildup.

Alternate Final Render – UE5
Front quarter view highlighting sculpted damage and fine wear details.

Alternate Final Render – UE5
Front quarter view highlighting sculpted damage and fine wear details.

In-engine render (UE5).
The truck is placed in a moody, overgrown environment to enhance its narrative value and sense of abandonment.

In-engine render (UE5).
The truck is placed in a moody, overgrown environment to enhance its narrative value and sense of abandonment.

Wireframe View
Clean topology optimized for real-time engines. Model created in Maya

Wireframe View
Clean topology optimized for real-time engines. Model created in Maya

UV Layout
UVs unwrapped in Maya – distribution optimized to reduce distortion and maximize texel density.

UV Layout
UVs unwrapped in Maya – distribution optimized to reduce distortion and maximize texel density.