A rusty, abandoned pickup truck designed as a narrative prop for real-time environments.
The vehicle was modeled in Maya, sculpted in ZBrush to add damage and organic deformations (especially to the hood and doors), and textured in Substance Painter using a PBR workflow.
Lighting and rendering were done in Unreal Engine 5 with a cinematic approach.
This asset was built with optimization in mind, suitable for use in real-time scenes such as horror, post-apocalyptic, or rural storytelling.
Skills Showcased:
⇢ Low-poly modeling (Maya)
⇢ UV unwrapping and layout
⇢ Sculpting dents and deformation (ZBrush)
⇢ Texturing with multiple material layers (Substance Painter)
⇢ Lighting and rendering (Unreal Engine 5)
⇢ Wireframe and UV presentation
⇢ Fast learning and adaptability across different tools